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Immersive learning experiences: First steps into the metaverse

Immersive learning experiences are composed of Immersive technologies and Learning experiences. The term ‘Immersive Technologies‘ covers a range of different technologies which provide you with the experience of being immersed in, or enable you to view or interact with simulated objects and environments. These range from 360-degree photography and video to Virtual and Augmented Reality. ‘Learning experience’ refers to any interaction, course, program, or other experience in which learning takes place, whether it occurs in traditional academic settings or nontraditional settings, or whether it includes traditional educational interactions or nontraditional interactions (students learning through games and interactive software applications).


We are preparing for a future in which we live and learn in a blend of the real and virtual worlds –known as the metaverse.



You will find below guidance on how and where to start:


You need to select your platform depending on the available equipment and software. Also, you should consider if you need virtual reality, to experience a full environment, or augmented reality, for an isolated object, and whether leaving behind your real-world environment is desirable. Both technologies offer a 3D medium and a suspension of the usual physical limits that apply to the real world.



XR software is pre-made applications that include all the tools, objects, and models you might need. For example, medical VR applications like 3D Organon, provide unique features of VR that meet your specific teaching needs.

Also, there is an alternative: software that supplies the tools but lets you supply the content. YouTube and PowerPoint do this when they supply the platform, but you supply the content. For example, one software that specializes in educational applications is SKYLECT. As regards the need for quality control, the possibility of having your own content seems to fit the needs of XR in teaching.



Those educational applications, like SKYLECT, gives the user the opportunity to add assets, like 3d objects, videos, audios, images, pdfs, and ppts. You can use anything you want in order to create memorable and interesting learning experiences.



Let’s start with a two-step onboarding process that should allow anyone to start using XR technology straight away for free.

Step 1: Download SKYLECT and start navigating into the experiences. It is for free!

Step 2: Start creating your own experience, by decorating your room, adding assets, and having fun.

Congratulations, you are now working in XR!